How can games improve the process of urban planning? That’ s the central question at the upcoming Games for Cities International Conference, taking place in Het Nieuwe Instituut in Rotterdam, April 20-21 2017.
At the conference, game designers, researchers, architects, planners and policymakers explore how games can be used as a method for generating more engaged citizens and more inclusive cities. Gaming offers a real alternative to standard forms of civic engagement in the 21st century, bringing a range of stakeholders together and enabling collaborative decision-making and conflict resolution to emerge from this.
Keynotes include: Paolo Pedercini of Molleindustria, Eric Gordon from Emerson’ s Engagement Lab, Urban Think Tank’ s Alfredo Brillembourg, Felix Madrazo from Inter.National.Design, and Play the City’ s Ekim Tan. 10 leading city-games will also be available for play at the conference.
There will be a doctoral consortium scheduled prior to the conference. PhD students and other early stage researchers working at the crossroads between game design, city-making practices, bottom-up participation, and civic media are invited to present their studies in a 20-minute conference presentation. Presentations should address the use of games in the process of urban planning or city-making. Topcis could include (but need not be limited to):
- design aspects of city-games
- aesthetics of city-games
- the role of city games in democratic processes of city-making
- city-games as a ‘˜civic medium’
- city-games & urban policy
- city-games & democratic urban governance
- critical evaluations of city-games